Modelare, textura si lumini intr-o scena cu o bucata de aparat foto antic

Imaginea pe care am folosit-o ca si referinta e luata de internet, nu imi apartine.

Am terminat cu partea de modelare a scenei, o bucata dintr-un aparat foto vechi.

Aceasta este referinta

OLYMPUS DIGITAL CAMERA

Iar astea sunt screenshot-uri cu modelul 3D:

fluidpixels 2016 camera foto model 3d fluidpixels 2016 camera foto model 3d fluidpixels 2016 camera foto model 3d fluidpixels 2016 camera foto model 3d fluidpixels 2016 camera foto model 3d

LATER EDIT

Uitasem de cele 4 mici nituri care erau incastrate in carcase, asa ca le-am facut si pe acelea

fluidpixels 2016 camera foto model 3d - 6

 

UPDATE UV-uri obiecte

fluidpixels 2016 camera foto model 3d - UV - 7 fluidpixels 2016 camera foto model 3d - UV - 8 fluidpixels 2016 camera foto model 3d - UV - 9

UPDATE: Occlusion pass

fluidpixels old camera occlusion 2fluidpixels old camera occlusion 1 fluidpixels old camera occlusion 3

 

UPDATE: UV-urile componentelor

fluidpixels old camera uv fluidpixels old camera uv fluidpixels old camera uv fluidpixels old camera uv

UPDATE: Render si compositing

fluidpixels 2016 camera foto model 3d - 12

fluidpixels 2016 camera foto model 3d - 11

Forum-uri unde am postat proiectul, pentru eventuale observatii:

https://www.treddi.com/forum/topic/115361-old-camera-part-3d-replica/

4 Comments

  1. …si inca un render rapid doar cu occlusion pass

  2. Cateva mici setari care sa ma aduca mai aproape de o lumina cat mai naturala.

  3. Am ajuns si la partea de randare si compositing. In postare am pus si screenshot cu pass-urile de ambient occlusion si depth of field

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